Scratchapixe 系列短文
Contents
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Introduction to Raytracing: A Simple Method for Creating 3D Images
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Where Do I Start? A Very Gentle Introduction to Computer Graphics Programming
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Rasterization: a Practical Implementation
- An Overview of the Rasterization Algorithm
- The Projection Stage
- The Rasterization Stage
- The Visibility Problem, the Depth Buffer Algorithm and Depth Interpolation
- Perspective Correct Interpolation and Vertex Attributes
- Rasterization: a Practical Implementation
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A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, Cube, Disk, Plane, etc.)
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The Phong Model, Introduction to the Concepts of Shader, Reflection Models and BRDF